A farm where every duck has a name, a memory, a bloodline and an ending. Raise them through the turning year, defend them from what circles the fence, and write down what they did.
Free forever. No account, no download, no wall — the whole game opens in your browser.
Every duck remembers. Every choice matters. None of it is scripted.
Ducks remember what happened to them — the fox they survived, the friend they lost, the hand that fed them. Enough of the right memories and a duck becomes courageous, haunted, vengeful, or legendary. Nothing is assigned; it's earned.
Ducklings inherit stats, a personality lean and feather colour from both parents — plus recessives that can skip generations. Keep a line going long enough and a legend may be born rather than made.
Four seasons, four days each — a full year takes about eighty minutes. The light changes, the pond freezes, the grass goes gold, and winter starts asking questions your flock has to answer.
Four days a year the farm throws a party: an egg hunt in spring, a duck race you can bet on at midsummer, a send-off for the geese in autumn, and lanterns lit against the longest night.
Geese drop out of the autumn sky, learn your ducks' names, and leave when winter comes — unless one decides to stay. Frogs raise their own young in the shallows, and the crows are watching them.
Ducks that trust each other form squads that fight together. Send the dog, sound the horn, throw a treat, or scare a predator off yourself — your hands are in this, not just your wallet.
Eighteen chapters that fill themselves in as you play, written in the farmer's own voice. Finish one and a hat you can actually wear comes with it.
Ducks live about fifty days. Near the end they go grey, teach the young for a while, and then, on a spring or summer dawn, walk out to the reeds on their own. No blood. Just an ending, and a name in the book.
Sixteen days from thaw to thaw. Each season brings something the last one didn't.
The thaw. Ducklings hatch, the shallows fill with tadpoles, and the Hatching Festival hides eggs across the farm for you to find.
The long ease — and the Midsummer Fair, where you pick a runner, put coins on it, and learn something about your own flock's legs.
The geese arrive and stay the season. Bank your bonds with them at the Send-Off before the sky calls in the loan.
Ponds freeze and ducks walk on them. On Lantern Night you light six lamps — and in the Long Dark that follows, their warmth is not decorative.
Your first winter is gentle. The second one isn't. By the third, the cold can take a duck that has nowhere warm to sleep — and it tells you, loudly, before it does.
The farm gets more dangerous as your flock grows.
The whole game costs nothing. An account costs nothing. Only the Legacy Book is CAD $2.99/month.
The ducks' own voices are generated on your device and always have been — they cost nothing and they're in the free game. The Legacy Book is the one thing written for you elsewhere.